author image by Gore Master | August 21, 2018

Map Name: de_mirage

Bomb site A: Jungle or through A house

Bomb site B: Market or through B house

Category: Competitive

For Terrorist
  • The most important thing to do in order to win T-side mirage is “map control”. Map control means taking control of certain map points by two ways
    • Killing CT’s and taking that part of area.
    • By rushing ahead of the CT( kinda hard since it’s a ct side map and cts get advantage of spawn).
  • In order to take map control its important to stay in pairs like 2 or 3 players together that way if a CT kills one of the Ts the paired up T can kill the CT player and that’s called making a “trade” or “a frag for a frag” , the less the CT the better it is for the Ts, one man down in CT means a huge thing, means the CTs have to spread through out the map while making the defense more thinner and thinner but a 4 man push in a site is affective even one T is down. So make sure to trade kills in order to take map control.
  • It is also important to use the utilities (nades,flash,smoke) to take map control specially in maps like mirage,nuke,train and mirage(CT SIDES MAPS).
  • Flash grenade should be used on entries or taking out awpers (mostly in Window in mid).
  • Smoke grenades should be used to create a semi wall in order the cut off the vision of the CTs, so that Ts can easily go to the other part of the map without getting taken out
  • Nades should be used in common holding positions. Like window or forest or near a site
  • There exists a hierarchy among the nades and Ts should buy accordingly to that in order for maximum efficiency.
  • So the buying order should be = FlashGrenade(b83,200$)>>SmokeGrenade(b85,300$)>Flash Grenade(b83,200$)>>Grenade(b84,300$)
  • There exists default setups for T-Sides too which is used at early game(early part in the round usually first 20 sec) which is improvised later in mid game and later then into a big push or fake in one 1 site.
Default steps
  • There exists default setups for T-Sides too which is used at early game(early part in the round usually first 20 sec) which is improvised later in mid game and later then into a big push or fake in one 1 site.
  • The most used defaults are
    • 1-3-1
      • 3 Ts in mid
      • 1T in B apt(usually theone with most closest spawn to B).
      • 1T in A house.
    • 2-3-0(Used in A – Split)
      • 2Ts in A house.
      • 3Ts in mid(2 should try to enter connector ,while 1 guarding and flank from B.Short).
      • 1T in A house.
    • 0-3-2(Used in B-split)
      • 3Ts in Mid(2 Should try to enter B.short, while 1 guarding or lurking in window position for rotating Cts from A).
      • 2 in B house.
      • 1T in A house.
Commonly Used strategies
  • A Split = Here try to take control of mid,use smoke in B short and nade window and flash over to CT spawn from connector and rush in A site ,take care of Jungle whereas the A house or A main guys smoke ct spawn and take care of the cts in ct spawn and jungle, the mid rushing guys take care of under balcony(the wooden balcony in A house).
  • B Split = Here as usual take control of mid, use smoke in connector and nade window and flash at b short and enter B short and 1 enter window thru ladder and try to take out the sniper and lurk(be patient) wheres 2 guys from B apt flash and nade in forest and waterfall into B site.
  • Cyka Blyat Rush B = Rush B as usual flash in forest or b short and waterfall into B site.(NEEDS TO BE QUICK AND FAST).

servers

  • -=:Pub Server:=- 206.189.133.20:27016
  • -=:War practice server #1:=- 206.189.133.20:27015
  • -=:War practice server #2:=- 206.189.133.20:27115

Recently Joined